Building upon the simulation style, Yuke's has continued to develop the games with the additional help from Visual Concepts (until 2K20 when Visual Concepts took over entirely). Published under the 2K Sports label, the series abandoned the Wii for 2K14 and made its way to PlayStation 4, Xbox One and PC for 2K15 and the Nintendo Switch for 2K18 note Though 2K19 did not get a Switch release whilst still developing for the PlayStation 3 and Xbox 360 until 2K18. The WWE 2K series (2013-) the result of THQ's bankruptcy and the pre-meditated selling of their WWE licence to Take-Two Interactive.A major retool of the series gameplay-wise for the seventh generation consoles exclusively, a brand new engine and quite a number of changes made in the latter parts of the SmackDown vs. The WWE series (2011-2012) the final era from THQ.The era was also known for suffering with Capcom Sequel Stagnation. Raw 2008 added the PS3, Wii and DS to the list of platforms. Raw 2006 and the Xbox 360, with the release of SmackDown vs. The series went multi-platform, appearing on the PSP with the release of SmackDown vs. Originally cashing in on the brand warfare theme, it later became known for its Genre Shift from arcade-like gameplay to simulation, becoming a yearly institution in the vein of the Madden NFL games. Raw series (2004-2010) continuation of the THQ/Yuke's partnership. WWE SmackDown!: Here Comes the Pain (2003).WWF SmackDown! 2: Know Your Role (2000).The SmackDown! series (2000-2003) a PlayStation-exclusive series produced by THQ and Yuke's with fast arcade-like gameplay.The series can be categorized into four separate sub-series/eras: The WWE 2K series of professional wrestling video games began in 2000 with the release of WWF SmackDown! for the PlayStation console.
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